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When Tangibles Become Deformable: Studying Pseudo-Stiffness Perceptual Thresholds in a VR Grasping Task.
Elodie Bouzbib
Claudio Pacchierotti
Anatole Lécuyer
Published in:
IEEE Trans. Vis. Comput. Graph. (2023)
Keyphrases
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virtual reality
tangible user interface
virtual environment
vision system
human perception
deformable models
neural network
computer graphics
image processing
feedback loop
virtual world
augmented reality
data sets
human visual system
perceptual grouping
virtual space
object manipulation
haptic device