Developing an Educational Game for Art Education - Gesture Recognition-Based Performance Guidance for Mozart's Opera Magic Flute.
Hyung Sook KimSu Hak OhYong Hyun ParkPublished in: HCI (24) (2015)
Keyphrases
- gesture recognition
- educational games
- educational tools
- serious games
- human computer interaction
- hand gestures
- sign language recognition
- human robot interaction
- hidden markov models
- video games
- hand gesture recognition
- sign language
- automatic face
- online game
- educational experiences
- game based learning
- skin detection
- human machine interface
- game design
- digital games
- hand tracking
- foreign language
- learning tools
- computer games
- e learning
- kinect sensor
- commercial games
- recognition scheme
- depth cameras
- higher education
- children learn
- sign recognition
- neural network
- recursive neural networks