Login / Signup
Fast rendering of realistic faces with wavelength dependent normal maps.
Charles-Félix Chabert
Wan-Chun Ma
Tim Hawkins
Pieter Peers
Paul E. Debevec
Published in:
SIGGRAPH Posters (2007)
Keyphrases
</>
high fidelity
real time rendering
real time
high quality
human faces
brush strokes
real life
real world
computer graphics
ray tracing
image synthesis
d scene
infrared
face images
texture mapping
antenna array
virtual reality
volume rendering
recognition rate
face recognition
data sets