Preference-conditioned Pixel-based AI Agent For Game Testing.
Sherif AbdelfattahAdrian BrownPushi ZhangPublished in: CoG (2023)
Keyphrases
- human players
- real time strategy games
- multi agent systems
- multi agent
- game ai
- artificial intelligence
- opponent modeling
- multiagent systems
- minority game
- game playing
- intelligent agents
- computer games
- rational agents
- test cases
- decision making
- intelligent systems
- autonomous agents
- game theory
- intelligent behavior
- computational systems
- video games
- case based reasoning
- pedagogical agents
- multiple agents
- nash equilibrium
- card game
- expert systems
- game play
- machine learning
- virtual world
- dynamic environments
- software agents
- agent technology
- multi attribute
- cooperative
- evaluation function
- knowledge representation
- imperfect information
- educational games
- agent architecture
- image fusion
- general game playing
- serious games
- computer programs
- game theoretic
- user preferences