Using 360-Video Virtual Reality to Influence Caregiver Emotions and Behaviors for Childhood Literacy.
Iulian RaduChris DedeMohamed Raouf SeyamTianyi FengMichelle ChungPublished in: Int. J. Gaming Comput. Mediat. Simulations (2021)
Keyphrases
- virtual reality
- virtual humans
- personality traits
- virtual environment
- video sequences
- video data
- three dimensional
- computer graphics
- multimedia
- augmented reality
- computer animation
- virtual world
- interactive virtual
- real time
- photorealistic
- multi sensory
- collaborative virtual environments
- virtual reality technology
- virtual laboratory
- virtual space
- haptic device
- tangible user interface
- virtual museum
- virtual training
- emotional state
- simulation model
- pattern recognition
- machine learning