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Efficient substitutes for subdivision surfaces in feature-quality games.

Tianyun Ni
Published in: SIGGRAPH ASIA (Courses) (2010)
Keyphrases
  • surface model
  • three dimensional
  • high quality
  • cost effective
  • game theory
  • computer games
  • higher quality
  • game theoretic
  • data sets
  • nash equilibrium
  • quality measures