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Approximating optimal sets of views in virtual scenes.
Sebastian Freitag
Clemens Lobbert
Benjamin Weyers
Torsten W. Kuhlen
Published in:
VR (2017)
Keyphrases
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computer vision
virtual environment
dynamic programming
optimal design
optimal solution
worst case
augmented reality
virtual camera
three dimensional objects
multiple views
database systems
databases
virtual reality
virtual world
multiscale
structure from motion
real time