Game-Based Educational Application for Informal Learning of English Using FLEG.
Boyu WangFeier TangKousuke KanekoMasanori YamadaYoshihiro OkadaPublished in: SETE@ICWL (2016)
Keyphrases
- informal learning
- learning tools
- formal education
- learning analytics
- technology enhanced learning
- mobile learning
- social networking
- m learning
- educational games
- facilitate learning
- distance learning
- learning technologies
- social web
- learning environment
- everyday life
- user interaction
- social media
- information technology