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Roomba Pac-Man: Teaching Autonomous Robotics through Embodied Gaming.
Brendan Charles Dickinson
Odest Chadwicke Jenkins
Mark Moseley
David Bloom
Daniel Hartmann
Published in:
AAAI Spring Symposium: Semantic Scientific Knowledge Integration (2007)
Keyphrases
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pac man
game tree search
learning environment
distance learning
digital game based learning
online learning
digital games
learning process
high school
higher education
neural network
computer games
lower bound
e learning
virtual environment
video games
role playing game