Towards a Framework to Support the Design of Esports Curricula in Higher Education.
Michael James ScottRory SummerleyNicolas BesombesCornelia ConnollyJoey GawrysiakTzipora HaleviSeth JennyMichael MiljanovicMelissa StangeToni TaipalusJ. Patrick WilliamsPublished in: ITiCSE (Working Group Reports) (2021)
Keyphrases
- higher education
- educational contexts
- conceptual framework
- design principles
- knowledge practices
- online learning
- hong kong
- design process
- case study
- mobile learning
- distance learning
- learning in higher education
- learning technologies
- hybrid learning
- m learning
- information technology
- e learning
- learning management systems
- open university
- networked learning
- active learning
- blended learning
- south africa
- online education
- training set
- metadata