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Asynchronous Chess.
Nathaniel Gemelli
Robert Wright
Roger Mailler
Published in:
AAAI Fall Symposium: Coevolutionary and Coadaptive Systems (2005)
Keyphrases
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evaluation function
artificial intelligence
computer chess
game playing
game tree
asynchronous communication
neural network
online discussion
delay insensitive
computer vision
image processing
image segmentation
data structure
state space
imperfect information
game tree search
database