Teaching Product Design Students how to Make Everyday Things Interactive with Arduino.
Ole Andreas AlsosPublished in: Make2Learn@ICEC (2015)
Keyphrases
- product design
- interaction design
- learning environment
- university level
- higher education
- computer programming
- high school
- distance learning
- interactive learning
- programming course
- conceptual design
- middle school students
- helping students
- learning process
- distance education
- teaching methods
- design process
- teaching materials
- e learning
- life cycle
- learning analytics
- problem based learning
- students learning
- computer science education
- elementary school
- classroom teaching
- mass customization
- secondary school
- science education
- teacher education
- design studio
- concurrent engineering
- cooperative learning
- blended learning
- student learning
- introductory programming
- interactive learning environments
- high school students
- learning outcomes
- college students
- knowledge management
- collaborative learning
- learning activities
- customer satisfaction
- online learning
- student participation
- language skills
- manufacturing process
- engineering courses
- knowledge engineering
- artificial intelligence
- creative design
- school teachers
- decision making
- expert systems
- product development
- machine learning
- response time
- intelligent tutoring systems
- databases