Investigating Active Pattern Recognition in an Imitative Game.
Sorin MogaPhilippe GaussierMathias QuoyPublished in: IWANN (2) (2001)
Keyphrases
- pattern recognition
- computer games
- game theory
- pattern analysis
- game playing
- image processing
- neural network
- game theoretic
- signal processing
- nash equilibrium
- pattern recognition problems
- game play
- game design
- machine learning
- image analysis
- feature extraction
- video games
- recent advances
- pursuit evasion
- repeated games
- pac man
- board game
- monte carlo tree search
- cooperative game
- nash equilibria
- game based learning
- educational games
- graph matching
- support vector machine svm
- virtual world
- fuzzy sets
- dimensionality reduction
- rough sets