Don't Block the Ground: Reducing Discomfort in Virtual Reality with an Asymmetric Field-of-View Restrictor.
Fei WuGeorge S. BaileyThomas A. StoffregenEvan Suma RosenbergPublished in: SUI (2021)
Keyphrases
- field of view
- virtual reality
- virtual environment
- high resolution
- multiple cameras
- computer graphics
- image acquisition
- augmented reality
- omnidirectional camera
- single camera
- three dimensional
- photorealistic
- image resolution
- interactive virtual
- virtual world
- image mosaicing
- virtual humans
- virtual training
- computer vision
- panoramic images
- wide angle
- collaborative virtual environments
- virtual reality technology
- wide field of view
- real time
- virtual reality environments
- virtual museum
- multimedia
- machine learning