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Participatory design of a social robot and robot-mediated storytelling activity to raise awareness of gender inequality among children.
Romain Maure
Barbara Bruno
Published in:
RO-MAN (2023)
Keyphrases
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participatory design
lessons learned
mobile robot
cooperative learning
design decisions
learning technologies
age groups
card game
educational technology
computer games
video games
learning algorithm
usability testing
case study
advantages and disadvantages