Space Maze: Experience-driven game camera control.
Yana KnightHéctor Perez MartínezGeorgios N. YannakakisPublished in: FDG (2013)
Keyphrases
- real time
- control system
- field of view
- game theory
- visual servoing
- vision system
- game playing
- game design
- camera motion
- low dimensional
- single camera
- hand held
- video games
- space time
- computer games
- search space
- control method
- virtual world
- data driven
- game players
- digital games
- online game
- computer controlled
- camera parameters
- multiple cameras
- video camera
- surveillance system
- structure from motion
- video sequences