Using Augmented Reality to Promote Homogeneity in Learning Achievement.
Jia ZhangTzu-Chien LiuYao-Ting SungKuo-En ChangPublished in: ISMAR-MASH'D (2015)
Keyphrases
- augmented reality
- learning achievement
- learning activities
- collaborative learning
- learning outcomes
- video games
- virtual objects
- learning styles
- human computer interaction
- control group
- mixed reality
- virtual reality
- real environment
- learning environment
- user interface
- real scenes
- computer assisted instruction
- tangible interaction
- statistically significant
- learning process
- head mounted display
- elementary school
- eye tracking
- instructional materials
- reinforcement learning
- live video
- camera tracking
- e learning