Preemptive Hardware Multitasking in ReconOS.
Markus HappeAndreas TraberAriane KellerPublished in: ARC (2015)
Keyphrases
- real time
- low cost
- hardware and software
- lower bound
- scheduling problem
- hardware architecture
- computer systems
- single machine
- parallel hardware
- graphics hardware
- computing power
- vlsi implementation
- standard pc
- scheduling algorithm
- digital circuits
- priority queue
- massively parallel
- parallel architectures
- single chip
- high end
- processing units
- processing times
- embedded systems
- web search
- information retrieval