The Impact of Varying Resolution and Motion Realism of Avatars in Augmented Reality-Supported, Virtually Co-located Sales Consultations.
Gordon George BrownJulien HustSebastian BüttnerMichael PrillaPublished in: MuC (2022)
Keyphrases
- augmented reality
- virtual reality
- virtual objects
- computer animation
- computer generated images
- virtual environment
- multi user
- virtual world
- computer graphics
- motion analysis
- markerless
- computer generated imagery
- image sequences
- mixed reality
- motion estimation
- photorealistic
- high resolution
- optical flow
- real scenes
- minimally invasive
- real environment
- motion model
- human computer interaction
- motion capture
- three dimensional
- face to face collaborative learning
- live video
- camera tracking
- computer vision
- motion tracking
- motion parameters
- camera motion
- moving objects
- low resolution
- image processing
- super resolution
- facial expressions
- head mounted display
- user interface