Revisiting the Flynn Effect through 3D Immersive Virtual Reality (IVR).
David PassigPublished in: Comput. Educ. (2015)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- virtual world
- augmented reality
- three dimensional
- virtual reality environments
- computer animation
- virtual space
- virtual humans
- photorealistic
- virtual reality technology
- visual data mining
- virtual museum
- real time
- multi sensory
- virtual training
- interactive virtual
- computer generated forces
- cultural heritage