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Exploring the Design Space of Tangible Systems Supported for Early Reading Acquisition in Children with Dyslexia.
Min Fan
Alissa Nicole Antle
Emily S. Cramer
Published in:
Tangible and Embedded Interaction (2016)
Keyphrases
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design space
design choices
design process
computer systems
computing systems
case study
trade off
software engineering
distributed systems
augmented reality