Intellectual Disability and Game Accessibility [Abstract].
Siobhan ThomasPublished in: DiGRA Conference (2009)
Keyphrases
- assistive technology
- game theory
- computer games
- video games
- artificial intelligence
- nash equilibrium
- serious games
- game playing
- high level
- virtual world
- educational games
- game play
- game based learning
- game design
- imperfect information
- learning games
- monte carlo tree search
- pursuit evasion
- low level
- real time
- case study
- game development
- information systems
- general game playing