A Multiagent Potential Field-Based Bot for Real-Time Strategy Games.
Johan HagelbäckStefan J. JohanssonPublished in: Int. J. Comput. Games Technol. (2009)
Keyphrases
- real time strategy games
- potential field
- multi agent
- path planning
- dynamic environments
- biologically inspired
- mobile robot
- multi robot
- cooperative
- case based planning
- force field
- multiagent systems
- obstacle avoidance
- collision avoidance
- unknown environments
- multi agent systems
- reinforcement learning
- motor control
- motion planning
- robot soccer
- free space
- autonomous agents
- degrees of freedom
- expert systems