Fully-Occluded Target Selection in Virtual Reality.
Difeng YuQiushi ZhouJoshua NewnTilman DinglerEduardo VellosoJorge GonçalvesPublished in: IEEE Trans. Vis. Comput. Graph. (2020)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- augmented reality
- computer animation
- three dimensional
- virtual humans
- multi sensory
- virtual reality technology
- virtual museum
- photorealistic
- machine learning
- virtual world
- virtual space
- interactive virtual
- tangible user interface
- object tracking
- key technologies
- virtual laboratory
- force feedback
- human body
- computer interface
- digital libraries
- virtual reality environments
- computer generated forces