A maximizing characteristic for critical configurations of chip-firing games on digraphs.
Hoang-Thach NguyenTran Thi Thu HuongPublished in: CoRR (2017)
Keyphrases
- high speed
- low cost
- video games
- high density
- game theory
- computer games
- equivalence classes
- game playing
- game design
- game play
- game development
- nash equilibria
- digital games
- analog vlsi
- game theoretic
- educational games
- game players
- vlsi implementation
- programmable logic
- single chip
- nash equilibrium
- games played
- weighted majority
- markov models
- vlsi design
- perfect information
- learning agents
- cooperative
- artificial neural networks