Advanced illumination techniques for GPU-based volume raycasting.
Markus HadwigerPatric LjungChristof Rezk-SalamaTimo RopinskiPublished in: SIGGRAPH Courses (2009)
Keyphrases
- ray casting
- times faster
- graphics hardware
- single image
- volume rendering
- illumination invariant
- robust face recognition
- collision detection
- real time
- illumination correction
- parallel implementation
- imaging conditions
- parallel processing
- lighting conditions
- volume data
- face recognition under varying
- web intelligence
- illumination conditions
- varying illumination
- viewing conditions
- latest developments
- illumination invariance