WeMake: A Framework for Letting Students Create Tangible, Embedded and Embodied Environments for Their Own STEAM Learning.
Anastasios KarakostasGeorge PalaigeorgiouYiannis KompatsiarisPublished in: INSCI (2017)
Keyphrases
- learning process
- distributed learning
- undergraduate students
- learning experience
- secondary school
- computer programming
- students learning
- learning analytics
- learning community
- university students
- learning sciences
- cognitive load
- university level
- educational environment
- learning platform
- learning opportunities
- helping students
- classroom teaching
- learning algorithm
- young students
- intelligent tutoring systems
- mobile learning
- computer assisted instruction
- science education
- blended learning
- augmented reality
- student engagement
- higher education
- educational systems
- online learning
- collaborative learning
- introductory programming
- formal education
- reinforcement learning