The Museum of Pure Form: touching real statues in an immersive virtual museum.
Céline LoscosFranco TecchiaAntonio FrisoliMarcello CarrozzinoHila Ritter WidenfeldDavid SwappMassimo BergamascoPublished in: VAST (2004)
Keyphrases
- virtual museum
- virtual reality
- cultural heritage
- virtual environment
- virtual space
- computer graphics
- virtual world
- interactive virtual
- virtual reality technology
- augmented reality
- three dimensional
- image processing
- artificial neural networks
- key technologies
- learning process
- real life
- real time
- expert systems
- digital libraries
- learning environment
- data structure
- database systems
- website
- search engine
- machine learning
- neural network
- databases
- data sets