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Working Attention, Planning and Social Skills Through Pervasive Games in Interactive Spaces.
Eva Cerezo
Antonio Aguelo
Teresa Coma-Rosello
Jesús Gallardo
María Ángeles Garrido
Published in:
IEEE Trans. Learn. Technol. (2022)
Keyphrases
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social skills
serious games
virtual humans
synthetic characters
social interaction
mixed initiative
planning problems
virtual reality
context aware
computer games
interactive narrative
game theory
computer graphics
educational games
three dimensional
domain independent
virtual environment
object oriented