Gamification Tools as a Learning Strategy in Virtual Classes in University Students: Elemental Education Major Case Study.
Cristina Páez QuindeDaniel Morocho-LaraAngela Chasipanta-NievesXavier Sulca-GualePublished in: CITI (2021)
Keyphrases
- learning strategies
- university students
- mobile learning
- case study
- virtual learning environments
- blended learning
- online learning
- serious games
- virtual environment
- active learning
- learning outcomes
- life long
- higher education
- mobile devices
- virtual world
- mobile phone
- questionnaire survey
- learning experience
- distance education
- learning activities
- problem based learning
- e learning
- language learning
- learning tools
- perceived usefulness
- distance learning
- multimedia