Sense of Presence and Cybersickness While Cycling in Virtual Environments: Their Contribution to Subjective Experience.
Marta MondelliniSara ArlatiLuca GreciGiancarlo FerrignoMarco SaccoPublished in: AVR (1) (2018)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- multi user
- computer graphics
- learning processes
- physical environment
- serious games
- interaction model
- synthetic characters
- collision detection
- virtual agents
- virtual space
- multi user virtual environments
- real environment
- virtual characters
- virtual objects
- virtual humans
- natural interaction
- virtual training
- learning environment