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Automatically designing the behaviours of falling paper: the emergence of non-trivial behaviours via interaction with the physical world.

Toby HowisonFumiya Iida
Published in: GECCO Companion (2020)
Keyphrases
  • physical world
  • ubiquitous computing
  • virtual world
  • cyber physical
  • automatically generated
  • physical processes
  • agent interactions
  • computer vision
  • information systems
  • mobile devices
  • human beings
  • social cognition