A Hybrid CPU/GPU Implementation of Computationally Intensive Particle Simulations Using OpenCL.
Michael HofmannRobert KieselDirk LeichsenringGudula RüngerPublished in: ISPDC (2018)
Keyphrases
- computationally intensive
- gpu implementation
- graphics processing units
- general purpose
- real time
- integral histogram
- parallel processing
- parallel implementation
- parallel computing
- graphics processors
- ray casting
- parallel programming
- computing systems
- cpu implementation
- parallel computation
- floating point
- feature tracking
- massively parallel
- high performance computing
- efficient implementation
- parallel algorithm
- markov random field