Login / Signup
Satisfaction and frustration of basic psychological needs in the real world and in video games predict internet gaming disorder scores and well-being.
Johnie J. Allen
Craig A. Anderson
Published in:
Comput. Hum. Behav. (2018)
Keyphrases
</>
video games
real world
educational games
computer games
game play
learning experience
learning tools
email
game design
case study
data mining
game playing
serious games
digital media
game based learning
game players
service quality
role playing game
educational video games