Friend*Chip: A Bracelet with Digital Pet for Socially Inclusive Games for Children.
Eleuda NuñezFrancesco VisentinKenji SuzukiPublished in: UIST (Adjunct Volume) (2016)
Keyphrases
- computer games
- circuit design
- educational games
- phase locked loop
- image reconstruction
- digital educational games
- high speed
- social networks
- video games
- social network analysis
- pilot study
- cmos image sensor
- mixed signal
- low cost
- nash equilibrium
- game theory
- multi agent
- social networking
- game based learning
- nash equilibria
- young children
- single chip
- digital libraries
- school children
- language skills
- pet images
- game players
- vlsi implementation
- online social networks
- online game
- serious games
- magnetic resonance