Mobile Augmented Reality as a Teaching Medium in an Introductory Computer Graphics Course.
Thomas SuseloBurkhard C. WünscheAndrew Luxton-ReillyPublished in: LaTiCE (2018)
Keyphrases
- introductory computer
- mobile augmented reality
- problem based learning
- computer programming
- augmented reality
- programming course
- student centered
- instructional materials
- mashup
- multimedia
- context aware
- learning strategies
- digital content
- user interface
- learning environment
- higher education
- mobile devices
- computer programs
- cooperative learning
- virtual reality
- computer graphics
- web content
- high school
- rapid development
- learning outcomes
- online learning
- web applications
- teaching learning
- end users
- learning process