Reflections on Personalized Games-Based Learning: How Automation Is Shaped Within Everyday School Practices.
Asimina VasalouPublished in: IEEE Technol. Soc. Mag. (2022)
Keyphrases
- games based learning
- empirical evidence
- software engineering education
- computer games
- tertiary education
- learning opportunities
- human computer interface
- science curriculum
- engaging students
- role play
- case study
- game based learning
- computer technology
- software engineering
- digital literacy
- digital games
- educational practices
- e learning
- high school
- development lifecycle
- classroom practice
- middle school
- learning experience
- information systems