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A texture-mapping approach for the compression of colored 3D triangulations.

Marc SoucyGuy GodinMarc Rioux
Published in: Vis. Comput. (1996)
Keyphrases
  • texture mapping
  • d objects
  • computer graphics
  • image based rendering
  • human faces
  • photorealistic
  • d mesh
  • compression ratio
  • real time
  • computer vision
  • viewpoint
  • object detection
  • range data
  • video camera