Students' Epistemological Framing of Roles in a Collaborative Game Design Project.
Talia A. HurwichCamillia MatukChristopher M. HoveyPublished in: ICLS (2020)
Keyphrases
- game design
- playing games
- collaborative activities
- game based learning
- project based learning
- experiential learning
- face to face collaborative learning
- collaborative learning
- learning objectives
- creative thinking
- computational thinking
- video games
- educational games
- idea generation
- game mechanics
- computer games
- learning processes
- technology enhanced
- serious games
- learning activities
- design process
- computer supported collaborative learning
- game play
- learning experience
- virtual learning environments
- learning outcomes
- programming concepts
- case study
- digital games
- educational settings
- higher education
- computer programming
- high school students
- learning games
- e learning
- student learning
- board game
- learning community
- special education
- impact on student learning
- learning styles
- learning environment
- game development
- science learning
- college students
- learning process
- learning algorithm