Clashroom: A Game to Enhance the Classroom Experience (Abstract Only).
Shannon DuvallDaniel R. EagleRiese P. NarcisseThomas W. PricePublished in: SIGCSE (2016)
Keyphrases
- digital games
- game based learning
- games based learning
- computer games
- communication skills
- game playing
- collaborative learning
- game play
- game players
- learning environment
- online learning
- pilot study
- video games
- learning process
- online game
- student learning
- user experience
- educational games
- nash equilibrium
- game design
- game theory
- virtual world
- foreign language
- learning activities
- nash equilibria
- game development
- post secondary
- high level
- professional development
- classroom practice