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Chaos Cards: Creating Novel Digital Card Games through Grammatical Content Generation and Meta-Based Card Evaluation.
Tiannan Chen
Stephen J. Guy
Published in:
AIIDE (2020)
Keyphrases
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card games
card game
digital content
data structures and algorithms
perfect information
metadata
software engineering
data mining
e learning
cooperative
knowledge discovery
data mining algorithms
monte carlo
serious games
imperfect information