Designing augmented reality for the classroom.
Sébastien CuendetQuentin BonnardSon Do-LenhPierre DillenbourgPublished in: Comput. Educ. (2013)
Keyphrases
- augmented reality
- tangible interaction
- virtual objects
- mixed reality
- collaborative learning
- learning activities
- human computer interaction
- real environment
- virtual reality
- markerless
- multi user
- mobile augmented reality
- real scenes
- molecular structures
- computer generated images
- video sequences
- head mounted display
- camera tracking
- three dimensional
- learning games
- learning process
- promising experimental results demonstrate