Classifying Sports Gesture Using Event-Based Matching in a Multimedia E-learning System.
Kosuke TakanoKin Fun LiPublished in: AINA Workshops (2012)
Keyphrases
- e learning
- multimedia
- matching algorithm
- learning environment
- learning experience
- matching process
- event detection
- image matching
- learning materials
- online learning
- learning objects
- event driven
- learning resources
- learning process
- metadata
- multimedia data
- gesture recognition
- graph matching
- learning technologies
- media rich
- web based learning systems
- content delivery
- digital video
- blended learning
- hand gestures
- multimedia content
- learning management systems
- distance learning
- hidden markov models
- pattern matching
- video data
- distance education
- object recognition
- computer vision
- feature matching
- higher education
- publish subscribe
- learning activities