Generating war game strategies using a genetic algorithm.
Timothy E. RevelloRobert McCartneyPublished in: IEEE Congress on Evolutionary Computation (2002)
Keyphrases
- genetic algorithm
- optimal strategy
- repeated games
- game theory
- two player games
- game playing
- computer games
- neural network
- multi objective
- nash equilibrium
- video games
- genetic algorithm ga
- role playing
- pursuit evasion
- evolutionary algorithm
- fuzzy logic
- control strategies
- mixed strategy
- monte carlo tree search
- perfect information
- board game
- equilibrium strategies
- imperfect information
- nash equilibria
- genetic operators
- job shop scheduling problem
- game play
- educational games
- genetic programming
- simulated annealing