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Practical real-time hair rendering and shading.
Thorsten Scheuermann
Published in:
SIGGRAPH Sketches (2004)
Keyphrases
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real time
high fidelity
computer graphics
graphics hardware
real time rendering
shape from shading
real world
real time systems
image synthesis
practical application
moving target
multiscale
high definition
ray tracing
virtual reality
high speed
three dimensional
image processing
frame buffer