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The Trick is to Stay Behind?: Defining and Exploring the Design Space of Player Balancing Mechanics.
David Gonçalves
Daniel Barros
Pedro Pais
João Guerreiro
Tiago João Guerreiro
André Rodrigues
Published in:
CHI (2024)
Keyphrases
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design space
design process
design parameters
response surface
search space
design space exploration
design tools
design choices
game play
quantum mechanics
image processing
trade off
data processing
human computer interaction
repeated games
design solutions