A study of how immersion and interactivity drive VR learning.
Gustav Bøg PetersenGiorgos PetkakisGuido MakranskyPublished in: Comput. Educ. (2022)
Keyphrases
- learning algorithm
- virtual reality
- empirical studies
- learning process
- active learning
- undergraduate students
- learning problems
- learning systems
- experimental design
- cognitive load
- computer assisted instruction
- statistical analysis
- elementary school
- middle school students
- positive effects
- data sets
- active participation
- learning community
- learning analytics
- learning scenarios
- augmented reality
- mobile learning
- virtual environment
- unsupervised learning
- knowledge acquisition
- prior knowledge