Fostering students' engineering competence by adopting augmented reality: a proposed randomized controlled trial study.
Bo SichtermanMax VerstappenAnouchka BonnesDaniëlle Ter HaarStan van GinkelPublished in: AIVR (2022)
Keyphrases
- augmented reality
- face to face collaborative learning
- mixed reality
- learning games
- promising experimental results demonstrate
- virtual reality
- artificial intelligence
- learning environment
- three dimensional
- computer generated images
- virtual objects
- learning outcomes
- learning experience
- user interface
- knowledge building
- real scenes
- real environment
- markerless
- distance learning
- mobile learning
- learning styles