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4D Cubism: Modeling, Animation, and Fabrication of Artistic Shapes.
Quentin Corker-Marin
Alexander A. Pasko
Valery Adzhiev
Published in:
IEEE Computer Graphics and Applications (2018)
Keyphrases
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shape modeling
shape analysis
high density
data sets
information systems
user interface
human computer interaction
integrated circuit
motion capture
three dimensional
multiscale
computer graphics
shape model