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4D Cubism: Modeling, Animation, and Fabrication of Artistic Shapes.

Quentin Corker-MarinAlexander A. PaskoValery Adzhiev
Published in: IEEE Computer Graphics and Applications (2018)
Keyphrases
  • shape modeling
  • shape analysis
  • high density
  • data sets
  • information systems
  • user interface
  • human computer interaction
  • integrated circuit
  • motion capture
  • three dimensional
  • multiscale
  • computer graphics
  • shape model