From e-learning to games-based e-learning: using interactive technologies in teaching an IS course.
Thomas M. ConnollyMark StansfieldPublished in: Int. J. Inf. Technol. Manag. (2007)
Keyphrases
- e learning
- distance learning
- learning environment
- learning in higher education
- higher education
- emerging technologies
- learning process
- online learning
- distance education
- educational institutions
- web based learning
- learning experience
- virtual classroom
- learning objects
- social software
- effective learning
- learning management systems
- enhancing learning
- learning design
- learning resources
- learning technologies
- educational activities
- web based education
- engineering education
- learning activities
- teaching methods
- video games
- technology enhanced learning
- digital technologies
- classroom teaching
- learning materials
- multimedia
- st century
- lifelong learning
- blended learning
- learning content
- hybrid learning
- virtual learning environments
- interactive learning environments
- educational systems
- learning processes
- intelligent tutoring systems
- collaborative virtual environments
- mobile learning
- virtual reality
- instructional technology
- learning systems
- digital entertainment